![]() The third spotlight is powered by three generators: one on stage, one on the left side of the map by some cover, and one on high ground in the back left. Getting that one may cause you to find yourself out of cover, so send someone sturdy with defensive powers. The second spotlight is powered by two light bulbs, one on high ground in the back right (accessible by a pipe) and one at the back of the the stage itself. The first spotlight is powered by a single lightbulb in the middle of the battlefield. Focus your attention on getting rid of the spotlights, then pour damage on the Phantom, and you can beat him with ease. ![]() Take out the Bucklers that spawn once the second spotlight is activated, since you’ll need to move where they are. Phantom blasts music that will Push you away from light bulbs and destroy cover. The rest of the light bulbs for the remaining spotlights will be along the sides of the arena, so position yourself for it. Luigi’s Itchy Feet and careful use of team jumps will help get you to light bulbs more quickly. Phantom is immune to damage while his beloved spotlights are on, so Dash the light bulbs connected to the spotlights in order leave Phantom vulnerable. ![]() The third world’s final boss is an opera-singing, spotlight-hogging delight. The Phantom from Mario+Rabbids Kingdom Battle. But the minions are powerful and can overwhelm you if not judiciously pruned, so play to your strengths. All you have to do is destroy him, so if you can focus on bombarding him with damage and take him out quickly without getting too distracted by his minions, that may be the best strategy for you. Rabbid Mario’s Magnet Dance can lure Calavera forward, exposing his vulnerable angles.įortunately, Calavera has relatively low HP. Get Luigi to high ground and ready Steely Stare so he can help. But first, clear some of his minions out. As the fight goes on, more enemies spawn, including the long-range, teleporting Peek-a-Boos. Get close and flank Calavera he protects his front with a coffin/shield, but if you’re too close, he’ll force your characters out of cover with Scaredy Rabbid. Photo: (c) Nintendo, UbisoftĬalavera is the third world’s mid-boss, and he’s a doozy: tough to hit thanks to his shield, tough to avoid thanks to his grenade attacks, and tough to get to on a map crowded with minions. Dash it to end the fight.Ĭalavera from Mario+Rabbids Kingdom Battle. Once you’ve drained the boss’s health for the third time, a little snow monster appears. This phase is the same as the last one, so use the same strategies. Use the pipes to get to the Golem quickly. It won’t move, so reaction shots are no good against it. In phase 3, the Icicle Golem jumps to the back of the map and more enemies spawn, including Supporters who try to restore its health. (They’re cheap and handy and every character should have them unlocked.) The Golem’s attacks can freeze you, which locks out your techniques for next turn, so you’ll want to either avoid his attacks or keep your squad grouped up for Cleansing Jumps. He drops his shield and gets more aggressive. Phase two starts after you take down enough of his health. In phase one, focus your attacks on the Icicle Golem, who moves forward slowly with every turn and has a large shield that blocks all attacks. Peach’s weapon destroys cover and damages allies caught in the line of fire, so using her Protection technique can help mitigate any damage. Make yourself familiar with her abilities before you start the fight, as her Healing Team Jump and secondary fire Grenade Duck can really help you out. Princess Peach is a part of your party in this multi-stage battle that caps off the Sherbet Desert, along with whoever’s in your second slot. Icicle Golem from Mario+Rabbids Kingdom Battle. The Pirabbid should go down in just a few turns. If the Ziggies have their reaction shot abilities active, use a Sentry Drone to take those shots so your characters can still move around the field. Your goal is only to defeat the boss, not everyone on the battlefield, so don’t get too distracted by the little Ziggies. Plus, Luigi can hit the Pirabbid from almost anywhere on the battlefield. Mario’s Hero Sight and Luigi’s Steely Stare work wonders here, since the Pirabbid is so mobile and those abilities trigger on sight. Luigi excels on high ground and has the longest-range weapon, so get him on elevated ground ASAP. Make use of the explosive cover boxes around the battlefield by blowing them up whenever a Ziggy tries to take shelter, using either Rabbid Peach or Luigi’s explosive Sentry Drones. There are a handful of Ziggies scattered around the map ready to take advantage if your squad finds itself out of cover. Its Super Effect of choice is Burn, doled out by a rocket launcher that also destroys cover. This “noxious fire weed” is highly mobile and deals a lot of damage, but isn’t exactly the sturdiest of critters. The Pirabbid Plant from Mario+Rabbids Kingdom Battle.
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